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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker! · By
Recent updates
Mar 16, 2025
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
May 25, 2024
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
Mar 23, 2024
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
Mar 05, 2024
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
Sep 27, 2023
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
May 22, 2023
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
Dec 15, 2022
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
Dec 01, 2022
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
339 topics · Next page
Topic
Last post
live_result is always undefined, is anything else needed for this to work? Edit: It seems it's not a problem with return...
started by CORAIN 37 days ago
1 reply
115 views
Whenever I make a change to an event that draws a sprite, GMLive stops working with this error: (instance of obj_object)...
started by montezumashamas 39 days ago
4 replies
113 views
Title pretty much says it all, here's what the console outputs when GMLive tries to update code with the "AudioEffectTyp...
started by Burger Kurger 46 days ago
2 replies
101 views
Self explanatory, using GMLive, even if you remove the object to execute the server, the folder containing the files to...
started by GBAura 61 days ago
5 replies
168 views
questionOne reload for the whole project
So the question is simple, do I need to if (live_call()) return live_result; in every object I want live? has a way to t...
started by chroda 90 days ago
4 replies
257 views
- Gamemaker Runtime: `2024.13.1.242` - macOS - GMLiveForGM2022+.yymps --- ### Steps Taken | 1 | Created a brand‑new pr...
started by ArgosOz 93 days ago
15 replies
368 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank Sep 19, 2021
5 replies
573 views
questionRoom Reloading Crash
Not sure if I missed something in the instructions on using live_room but I followed the instructions and now when I edi...
started by zackcubed Jul 30, 2025
2 replies
269 views
Not sure why it started doing this, I made a game for windows exe and then switched to html and in doing that GMLive did...
started by zackcubed Jul 26, 2025
3 replies
288 views
When I upload my project to GitHub, it stops working, "When I launch Game Maker 2, a pop-up window appears asking me to...
started by God of the determination Jul 25, 2025
5 replies
254 views
Hi! I bought this tool a year ago and it worked for me then with my MacOS-to-mobile setup. However, I was unable to make...
started by kubawsky Jul 12, 2025
3 replies
349 views
solvedroom hot reload issue
I'm getting an error for room hot reload. I'm trying to change an asset layer and I'm getting the following error: _____...
started by Thomaz Jul 13, 2025
3 replies
261 views
Avviamento... (versione protocollo: 106; compilato il 05 marzo 2024) Caricamento in corso 'C:/Users/steve/Documents/GitH...
started by God of the determination Jul 05, 2025
4 replies
386 views
I use a lot of statics in my project, and GMLive tends not to be able to handle them in a lot of cases. For instance, in...
started by RefresherTowel Jun 26, 2025
2 replies
297 views
Hi, I’m unsure if I’m missing something, but trying to set this CSV file with the file_set_live kind of doesn’t wo...
started by Ocram Ratte Jun 08, 2025
5 replies
359 views
I'm using code editor 2 and contructors, eg, new item(x, y, z) , and it fails saying Expected a statement, got construct...
started by WanderlustInTheEnd Jun 05, 2025
2 replies
318 views
I purchased this plugin from the official marketplace, but it is no longer available for download. The webpage only stat...
started by rendadongdong Jun 01, 2025
2 replies
352 views
Hello, I'm trying to run on v2024.13.1.242, but the following error occurs: ___________________________________________...
started by wiliam_omori May 27, 2025
7 replies
454 views
Apologies if this question has already been asked — I’d be grateful for a link in that case~ Here’s the situation...
started by NekoLab Apr 30, 2025
2 replies
401 views
questionFX layer problem
I have encountered some problems and don't know how to solve. If I can get a solution, I will be very grateful. them.###...
started by QAVC Apr 24, 2025
2 replies
307 views


