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Pixel Hex Tileset 2
A downloadable tileset
Pixel Hex Tileset 2 is here!
Pixel Hex Tileset came out in 2018. When it was released, I was blown away by the community's response and reception.
While Pixel Hex Tileset is great, I've grown as an artist and I'm ready to show off another set. Pixel Hex Tileset 2 is a completely new tileset with different biomes and other details that make it unique from Tileset 1. Tilesets 1 and 2 are compatible with each other.
If you're new to hex tilesets, these tiles are used to build maps or game worlds for your own table top roleplaying adventures (think D&D, PbtA, Troika, etc). Use your favorite hex tile program, virtual table top, or photo editing software to create wonderful worlds!
Commercial licensing is now available for those wanting to add these tiles to their video game or ttrpg product!
Tileset Summary
- 2050+ tiles
- 12 distinct biomes and transition tiles (not including re-colors)
- Muddy plains and sinkholes
- Ocean islands and coastal rock
- Badlands
- Smooth mountains
- Tropical desert
- Nordic fjords (green)
- Nordic fjords (snow)
- Mushroom loam
- Southern grassland
- Dead plains
- Snow crystalline
- Mangrove swamp
- Biome themed villages and encounters
- New roads, bridges and rivers
- Walls/barriers
- More overlays (more rocks, settlements, monsters, ships, farm animals, etc)
- Transparent transition tiles allowing you to blend across biomes
How To Use These Sweet, Sweet Files:
Unzip the folder using any common unzip program (7zip, winrar, etc). Import the folder into the application or virtual table top you plan to use.
Virtual Table Tops: Some VTTs like Roll20 support hex tiles, although you may need to tweak the settings. Import the tiles and make sure the hexes are as close to 84x96 pixels as possible.
Hex Kit: Pixel Hex Tileset started as a set from Hex Kit, which supports flat topped hex tiles. However, some users have reported issues with importing tiles recently.
The Pixel Hex Tileset 2 sorted zip file has all the tiles presorted in folders and is ready for import into Hex Kit. Import the main folder using the import tool on HexKit. Please note tiles may appear outside of the boundary but that's because some tiles have art extending over the hex border. You may need to manually adjust settings to align tiles if you have issues.
For Tiled and other map programs:
If your tile program supports folder organization, download the Pixel Hex Tileset 2 sorted file. Otherwise, Pixel Hex Tileset 2 unsorted contains all the tiles in one convenient folder.
The images are saved as 96x96 pixels to allow for objects outside the hex boundary, but should be treated as 84x96 pixel images for the sake of hex sizing. Import the images and use the following settings:
- Size: 84x96 pixels
- Hex Alignment: Horizontal
- Tile Side Length: 48 pixels
- Render Order: Right down
- Offset: None (These are perfectly aligned pixel hexes)
Photoshop or Image Editors:
If you are bold enough to hand select and place individual hex tiles, then more power to you! Just make sure to create a large enough canvas.
Terms of Use
By purchasing Pixel Hex Tileset, you agree to the following terms:
- You may stream or record video content for commercial purposes while using these art assets. These art assets can not be used for any other commercial purposes or any other incoming or money generating activity unless you purchase a commercial license.
- The art assets can not be distributed individually, as single tiles, or as an art asset in any capacity other than a completed map or work.
- Derivative or modified versions of this artwork may not be distributed individually, as single tiles, or as an art asset in any capacity other than a completed map or work.
- Pixel Hex Tileset 2 and all included artwork is Copyright 2020 Zeshio Illustration.
Commercial Use
Commercial use license is $60, and includes the tileset assets if you don't already have them.
Do not buy the commercial use license until you've read the example contract in the demo section. Reach out if you have questions.
The license allows you to use this specific tileset for any amount of commercial projects, given some specific limitations.
Please hang on to your receipt as proof.
Feel free to reach out to me when you publish and I'll see about boosting your project on socials.
A BIG THANK YOU TO MY PATRONS WHO SUPPORTED MY EFFORTS
(I've ended my patreon page for the near future but shout out to):
Alexander Graefe
Bradley Gardner
Chris Mangum
Cigeus
Depressed Puppy
Dylan Hill
Justin Rude
Lane
LND
Luke Magnan
Malcom Wilson
Purchase
In order to download this tileset you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Download demo
Development log
- Commercial license available, different sizing comingJul 12, 2023
- Terms Updated to Allow Streaming/VideoMay 12, 2021
- Pixel Hex 2.2 is outJan 13, 2021
- Pixel Hex 2.1 is outNov 14, 2020
Comments
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How do I import this to Tiled?
Hi, this is great! Does it come with a pointy top version of the tiles or only flat top? Thanks
I would really appreciate a borderless version. these are way too small for such heavy borders and look terrible zoomed out. Great otherwise.
Hey, Zeshio! I used your earlier tilesets to DEATH for my personal projects, thank you so much for the updated assets!
I've always used Tiled for my maps, and I had to pull up my old maps because there is no "horizontal" orientation option. What users will want is their orientation set to "Hexagonal (Staggered)" and a Stagger Axis set to X before setting the tile dimensions from the Map Properties. After that the new tileset worked perfectly, and it's so much easier as individual images.
Thank you again! Best wishes.
Why do you have this tile set on roll20 if it doesn't fit? Why haven't you made ANY attempt to fix the problems? Because people like me who want to support artists instead of AI love your art and get screwed. So now I've bought your tile sets twice and the dog shit program TileD doesn't work, I'm not paying for Hex-Kit since it doesn't work there either. So what am I left to do except learn my lesson and never support another artist ever again? Alright. Lesson learned. You make amazing tiles, too bad they can't be used.
How did you manage to make the most amazing looking pixel art tiles that don't fit on anything except free garbage software that you need a design degree to know how to use? lol
Can someone make a video explaining how to get the tile sets into Tiled? It imports half the image of the tile and if I have to import all 2000 tiles individually then I want my money back, I don't have the time for that.
Tiled is very frustrating at first glance because nothing is explained to you, even though the learning curve is not as high as it seems.
When you create the tileset, make sure to set it to "collection of images" and from the "Add Tiles" menu you should be able to select the entire "unsorted" folder, using the settings explained in the post above. I know I used to have problems when all of the tiles were a single image file, but as individual images they're already set to work.
Next you'll create a new map with the settings I've posted below. The red boxes are for the map dimensions, which will vary based on your project. Also make sure Stagger Axis is set to X rather than Y.
Once you do that, all of the tiles should line up with the map and show in their entirety. Then you can start exploring with layers for stacked tiles or adding structures and animal tiles, etc.
Thank you so much for this mini-guide.
It was a tremendous help!
What is the ideal program to use this nice tilesets? Idealy not a browser aplication if possible, I bought Hex Kit but it does not seems to align correctly there.
I prefer Tiled, it's a free app you can get on itch. Hex Kit hasn't been updated in years that I'm aware of.
Can you explain how to import your Tileset to Tiled?
Hi Radioknopf, I actually have import instructions for Tiled listed halfway through the store page. Thanks!
Where? I don't see anything about that.
I'll give it a try. I've being insisting with HexKit and I'm loving your tileset, thank you.
Versatile (get it?) collection of sprites, so nice to have a selection to pick from. Made a handcrafted map with them for my game Spammerina:
https://store.steampowered.com/app/3077930/Spammerina/
So I know you've mentioned making a scifi tileset as well. With the Techno Fantasy Atlas for Fabula Ultima finally out I wanted to see if you've done anything in that vein.
For the commercial license, what are your rules for web games where the asset file might be loaded into the html? e.g. if someone playing my 4x game clicks on a hex, it pops up a description w/ the image of the hex. Not sure if this runs afoul of your license.
Hi judson, only so much we can do against folks taking the images individually (although good luck individually downloading all of them). For the commercial license, you're using it appropriately and I don't see an issue.
Does PWYW model count as "commercial use"?
I'm doing a little map for the Fill the Hex Jam and thinking whether it must be a free product or it may be PWYW.
Yes, it does. If you're selling a finished product using the tiles it's commercial. It's also commercial if you distribute a finished product for free to the public. Thanks!
I bought your first pack and it's been really great, especially with the 32 pixel sizes. Any word on when this one's going to get scaled? Or happy to scale them myself if there's a reliable way to do it without ruining them.
Good call, I'll dig up my old files and I'll see how much work it'll be to export them at matching sizes.
I bought this tile set some time ago, but couldn't get it to work the way I wanted in Foundry. Recently I learned that TileD supports Hex grids and they can be used there, though you need to put the tile sets files together yourself for use in the program. It's a bit tedious, but only needs to be done once, at which point you can just load the TSX files for future mapping endeavors.
Amazing tile set, easily worth far more than the asking price!
I used to use Roll20 and they also did not support hexes well, so I'm glad you found something that works! I know some folks will make their maps first and then import them in to avoid the hassle of creating within the online tabletop. Appreciate your comments!
When I try to use the roads in Hex Kit, they don't connect - there's a few pixels of a gap at the tile edge. However, the other tiles seem to have imported correctly, as I don't notice any gaps when I place them down.
Do you have any idea what could have gone wrong with the road tiles?
Ok, I did some checks on my different sets. The Hex Tileset 1 roads go across the borders, but the Hex Tileset 2 roads don't. I have them ending at the border of the hex. So if you're using the PH2 roads, there will be a space left to allow for the full hex border. I apologize if that looks kind of weird, maybe I can export an updated version that aligns with PH1 roads.
ah, that makes sense. Could you please make an aligned version? I like it a lot better and it would allow me to combine the two nicely.
Your pixel art is incredible! Have you ever thought of making a post-apocalyptic tile set? =3
I drafted a post-apocalyptic tileset test run last year, it's definitely a possibility. One of the things I struggled with was the height of buildings blocking street views. I'm working on a fantasy city set next but could be an easy transition afterwards!
As a follow up to an earlier comment, any chance at a sci-fi pack? I love Hex Kit, and it would be a joy to have a better themed tile set for Lancer
Oooh, good suggestion. I had looked at doing some space related hexes in the past. I'll pull up Lancer and see if that'll help structure my ideas!
I'll have to keep an eye out then, looking forward to it!
Oh wow, these are great! Love the aesthetic
So the tiles can't be used for a standard commercial product (a game)?
Don't eat the devs.
Correct. I'm currently working on a separate commercial use license folks can grab off of itch, I'm just trying to figure out all the contract details. I'm thinking it might be around $25 per set. Thanks!
I would offer a pretty good system to calculate a fair price (maybe even fair & just) if you like to hear. By that I would suggest you put the price up a notch like 30 - 40$ (At least I would pay that. Easily.)
Thanks for the info! Gonna stick around.
Don't eat this artist.
Hi Narsiph, I now have a commercial use license for purchase on the itch page if you're still interested. Thanks!
The non-red badlands seem to be missing many of the possible transitions. I think copies of some of the transitions were given instead of the correct tiles.
These are perfect for Foundry VTT, if any fellow DMs are out here building maps. Set the hex grid to 96 pixels and tiles to 96 pixels. Lay tiles out from top to bottom.
11/10 would recommend purchase
Hey sorry for this message, but how did you use them in foundry? I tried but I'm having some trouble. Any videos you could shoot my way? Thanks!