đź’¦ FULL SET: Ultratap - Uncensored 2025
- View all by luckyapeluckyape
- Follow luckyapeFollowFollowing luckyapeFollowing
- Add To CollectionCollection
- Comments
- Devlog
ULTRATAP
Fight through hordes of monsters, gradually increasing your power and skills. Defeat as many enemies as you can before fighting bosses. Buy upgrades, complete quests and equip powerful items.
An in progress prototype, please share your thoughts and opinions.
Wishlist the game on steam to get the full experience when it's available.
Assets
https://sethbb.itch.io/32rogues
https://pizzadoggy.itch.io/cozy-tunes
https://clockworkraven.itch.io/raven-fantasy-icons
https://clockworkraven.itch.io/rpg-icon-pack-jewels-and-gems
| Updated | 7 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS |
| Rating | |
| Author | luckyape |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Clicker, Fantasy, Idle, Incremental, Minimalist, Mouse only, Singleplayer, upgrades |
| Average session | About an hour |
| Languages | English |
| Inputs | Mouse |
| Links | Steam |
Download
Development log
- v0.6.27 days ago
- v0.6.110 days ago
- v0.6.0 Farming10 days ago
- v0.5.217 days ago
- v0.5.119 days ago
- v0.5.019 days ago
- v0.4.0 The Town22 days ago
- ULTRATAP is coming to Steam!27 days ago

Comments
Log in with itch.io to leave a comment.
This game is great!
I'm not usually a fan of incremental-type games, but i tried this one just because there was a post about it on the r/webgames subreddit. I ended up liking this one because of how beefy the upgrades are, it felt like each upgrade i got marked a significant step in the game's progression, which of course made gameplay feel more "relevant" or "important", contrary to how it often feels in a more typical incremental game (<--- opinion)
Besides the gameplay, i felt like the music was really nice. i specially liked the one song that has three repeating flute sounds in it, it was very very pretty. it reminded me a bit of the song that plays at the end of yume nikki. i also kind of liked that one song that has a deep instrument making three noises, followed by a higher pitch instrument doing those same three noises after 1 beat. i thought it was cute
Another thing i liked was the farming mechanic. i unfortunately unlocked it quite late, when i was on stage 14!!! i couldn't really make much use of it, and when i did unlock it, i could only use the farm for a little bit before it became too strong, allowing me to increase the levels of Jill, Jim, and Compensator, but the concept was good, i think it's a good addition to the game, and i definitely did need a way to farm resources faster. it just so happened that the farm was very fast, and also i couldn't unlock it until it was too late. There's a long post by a user below mentioning that the farm was difficult to unlock, and i think i agree. you have to really go out of your way to unlock the farm. i only managed to find out the farm existed by looking at the reviews for the game while i was—coincidentally—leaving the game open in the background to farm for resources :)
The way i actually found out how to unlock the farm, allows me to smoothly transition into the part where i complain about this fun free game that i got to play on a web browser
1. Some information in this game is either obscured (sometimes, i picked up items on a stage, only to return to my equipment tab and find out that the items were neither saved on my inventory, or combined with another one of itself) or told to the player, but not in a way that is immediately apparent, such as the refund mechanic, which i found out around 30 minutes before i actually managed to finish stage 15... until i found out you could hold shift to refund upgrades, i was actually refunding by exploiting a bug i found by accident. if you click moderately fast on an upgrade, you will cause the icon for that upgrade to gradually rise up. i found this to be amusing, so i turned on my autoclicker in hopes of making that upgrade rise super high up, but what i found out instead is that the upgrades were getting refunded! i used this bug intentionally to refund some yellow upgrades, so i could give myself their currency and find out where the farm upgrade was exactly, and how much more i needed to grind to get to it
2. It felt to me like the equipment system started out strong, with meaningful upgrades to your stats by the early equipment, but gradually "slowed down", to where equipment as a whole felt less important, with the eventual addition of the town mechanic making the stat ups granted by equipment feel meaningless in comparison. i went to check just now to see how much a difference it would make if i had no equipment at all on level 15, and the difference is of only a few seconds. maybe it would be cool to have equipment cover a different aspect of the game? instead of having it compete directly with the town mechanic, maybe you could make things like "swords" be "more effective" against a certain type of enemy, compared to "staffs" which could be stronger against another type of enemy. you could even make potions actually consumable!
3. Minor complaint, since grinding was never anything i had to do before i defeated the king, but please please with a cherry on top try your best not to let grinding become a part of the game. it's a bit weird to say "don't do this because i personally wouldn't like it", since i'm not the center of the world, but i'd really like to play the full game once it comes out, so if it ever ends up being a game with grinding in mind, i know i'll just end up bored after a while, which would be a bummer
Speaking of things "i personally would/wouldn't like", i have some suggestions to make!
1. I think it would be nice if the game remembered which tab you were last on when returning from a level. it happened to me while i was farming for equipment to upgrade—i would go to a level, farm for a bit, and when i would exit the level, and check my equipment, i would have to move the mouse over to the "equipment" tab. it doesn't sound like a lot, but the levels themselves already require you to move your mouse a bunch around the screen, and my wrist did end up getting quite tired after a bit
2. I also think it would be nice if the game made it clear that armor set bonuses exist. further, i think it would be cool to see *more* set bonuses, and it would also be nice and cool if the set bonuses were more than just "stat, but more". of course, this is easy to say when i don't have to program any of it, but i think the equipment system could be a bit more exciting than it currently is
3. While grinding for resources that Jill was asking for (and he was asking for a lot of them), i found out that, when the game shows you which resource the stage you're on is going to drop, the resource shown on the top drops more often than the one on the bottom, which is never explained in game, but it did make me think that it would surely be convenient to have a way to "prioritize" one specific resource to drop when going into a level. say, if i wanted to farm rat tails (gross), i could perhaps click on the rat tail icon before entering the level, and the game would let me know that from now on, only enemies that drop rat tails will appear on that level, leaving behind all the enemies that don't
4. Sometimes when playing a level to farm equipment, it would happen that i'd get some amount of equipment during the level, but i wouldn't actually know which equipment i got, since there's so much stuff on screen at once. i would appreciate it if the game were to tell me which equipment i got at the end of a level, just like how the game tells me how much of each currency i managed to get during the level .
I don't have a way to transition into this topic, so i will just say that i'm going to report bugs! and oversights! and some typos! it's just one typo actually!
1. When dragging items around in the equipment inventory, it would sometimes happen that every item in my inventory would combine into one spot, so i would have like 10 items all on the first spot of my inventory. You can trigger this bug with three methods.
A) Clicking the "Combine All" button in quick succession
B) Double clicking on an item, then dragging it around
C) Drag an item outside your inventory, drop that item, then quickly click and hold again. Apparently, you'll be "holding" an "invisible item". if you try to drop that invisible item back on your inventory, everything will be affected by the bug
2. When zooming in on the "Upgrades" tab, the limit to how much you can zoom in doesn't seem to be defined. this is probably the least concerning problem in existence, but since zooming out leads to a really charming secret, it's a bit odd that zooming in doesn't actually do anything in particular
3. Refunding has two small problems
A) If you refund an item pertaining to an unlockable tab in the menu, you lose access to that tab, but don't lose the actual contents of that tab. for example, if you refund the "Unlock Town" upgrade, you will no longer be able to interact with your town from the main menu, but the benefits that the townsfolk gave you will still be reflected on your stats, so it doesn't actually "lock" the town upgrade, it just hides it. this doesn't happen with the spells for example, those ones are fully removed if you refund their unlocks
B) If you refund an upgrade that is directly responsible for revealing other upgrades on the tree, the upgrades from that particular branch will still be visible, even though you don't technically own their "parent" upgrade anymore. say, if you refund the "Unlock Equipment" upgrade, you will still be able to access upgrades like "Inventory Slots" which gives you +2 inventory slots, even though you technically "don't have" the "Unlock Equipment" upgrade anymore
4. If you try to "collect" a farm while the farm has produced 0 of its contents, the internal timer for how many of its contents the farm produces will reset back to 0, even though you didn't actually get to claim anything. so, if you click the "collect" button before 1 second has passed, you will get 0 of whatever you're making the farm produce, but the game will still reset the timer, so you have to wait another second for the farm to produce more of its product
5. While on the town or farm tab, hovering over certain items will tell you their name. so you have "Rat Tails" (gross), "Frogs" and "Mushrooms". the problem is that "Fish" are actually spelled out as "Fishs", which is not correct. when there is only one fish, you use the word "Fish", and when there are several of them, you use the word......"Fish"........ the plural of "Fish" is "Fish", i can't really blame anybody for getting that wrong
I hope this long post isn't too overwhelming or annoying to read. i liked this game, i thought it was charming, and i think you're doing really good!! i want to see it be better!!!! thank you for making a cool game!!!!!!
I’m a little confused. I was at end of content in v0.3.6 but once town came out, I unlocked monster drops and the first two companions, but they’re just stuck on “condition unmet” despite me collecting several of each monster drop in the game. I also notice the upgrading “slots” says 0/0, and idk if that’s part of it.
are you playing on the newest version? An old version had that issue but was fixed
I’ve opened the game before, but the issue remains even today (which now has a background). If I opened the game while the bug existed, would my save be forever borked?
Fortunately not, in the town upgrade tree section there's town slot upgrades, so when you get 1 of those upgrades it will let you upgrade the townsfolk.
"The final bonus stages may not be completable due to difficulty" type message is nothing compared to one random person and their ADHD that makes them hyperfocus on incremental games (^w^)b
Feedback time:Hmmm, okay haven't played in a while, and i had 100%'d everything before so I downloaded the desktop version to try the new stuff from a new save file, (plus now that i was trying my web save again, i can't seem to unlock the new stages?)
Personally I think the farm should be unlockable wayyyyy sooner, I had already beat all of the normal stages by the time i unlocked it, unless the idea is just for it to be helpful for the bonus 5 stages right now.
Also agreeing with the comment from just a bit ago that you don't gain yellow stats quickly enough. I can see a strategy where you trade out having invested the yellow stats into certain upgrades in order to unlock the townspeople, since they give overlapping upgrades, but considering you can't see what you're going to unlock next on the tree a lot of the time it's hard to really strategize towards that specifically. Maybe making the one who gives the exp bonus be the first would even this out a little bit?
(actually, by the time I got to any of the townspeople they were already a little late to being helpful compared to all of the tree bonuses, I think?)
The "can't see the upgrade tree so you can't strategize" bit also made me super confused at where the farm even was for a while, it's easy to miss it when you aren't going for all of the townspeople as quick as possible. I don't think having the tree partly hidden is a *bad* thing per se, but in this case it can lead to a feature just not being seen...
Also I encountered the glitch where the townspeople ended up getting stuck at the end of upgrading so i couldn't upgrade them anymore, just showing that they had 0 seconds remaining. At first it was just one, then a while later another got stuck the same way, I have no idea what caused it unfortunately. orz My regen upgrades man....
Anyway not just the criticism sides of feedback!! I absolutely love the automerge feature for picking up weapons, it made it sooo much easier to get the legendary equipment, and not in a 'too easy' way, just a 'no longer mindlessly boring grindy way' XD
And the farm itself is a good idea! maybe a bit too micromanagey with the restoring of health(?), but if gotten earlier in the game i could see it really being a good alternative to having to grind at different stages for items, especially while you're still working on the next
It was still very fun in general, considering I completed it from scratch for a second time lol, nice work on the additions, i like the more dynamic idea of the townspeople helping your stats rather than just the tree, it makes it more interesting. I love when things like this have 50 million different mechanics, as long as they all can work together well
Thanks for your detailed feedback it's much appreciated
- i've added a potential fix to the companions bug, but could not actually recreate the issue on my end. So i'm speculating the it's fixed for now
- the farm is actually intended to help with stages 15-20, but since that content isn't added yet, it's a tad overpowered for now. And also it will be less micromanagement involved in an upcoming update.
- also I might have those upgrade system unlocks "teased" in the upgrade tree where they are visible from a distance, so you have something to aim for. I might scrap that idea but we'll see how it plays out.
- also your thoughts on the farm is interesting and i'll take it into consideration in the next content/balancing patch
thanks again for taking the time to write this.
man O MAN, i come back to so many more updates , huge improvements , and really fun!!!! well done sir!!!
10/10
Thankyou <3
I really love the game. The pacing is pretty good all the way through. One thing that slows what I feel like is too much is the leveling to get yellow resources.
Something that may be a bug is that I can't scroll at all, but I think I should be able to on the Town page and maybe the Quest page too. It likes like theres a couple companions after the first 2 rows of them that I can't do anything with atm.
which device are you using? I'll get a fix going for it.
PC. I finally figured out that my PC was just not scrolling quickly on that part for some reason.
PC. I finally figured out that my PC was just not scrolling quickly on that part for some reason.
great game, i will wait for full release on steam. i found one bug, where i was upgraging companion in town and moved to other tab, then it stuck on 0 seconds and i cannot upgrade it anymore
I'm glad you've enjoyed it, I couldn't replicate the bug on my end but I think i've worked out the issue and given it a fix. Let me know if you're still having the same issue
Found an issue when upgrading in the village. If you click the upgrade button on someone who's actively upgrading, it still charges you the materials for the upgrade, and it doesn't stack the upgrade if you do. Like if i click it twice i pay the materials twice, but I only get one upgrade.
Edit: It's a little nitpicky, but the resource drops for the town are in order, except that the rats' tails and bat wings are flipped.
Thanks for the feedback, both issues have been fixed and will be included in the next patch coming very soon.
Actually the nitpicky feedback is very useful, it's usually the easiest thing to overlook as a developer. And turns out the order of the resources was correct, however the order of the enemies in the stages was wrong! Flipping the difficulty of those 2 stages! I had gotten the two mixed up. So your feedback was very helpful.
How do I get those yellow items that unlock the people in the town? I need four more for the item drop and the last person. Is it just super rare?
you get 1 yellow resource each time you level up from killing monsters. They'll be a codex in the future that explains that type of stuff better in the future.
thanks! I was reviewing the version histories and wanted to inform you that a few upgrades still require one "green cube" to complete. I think one of them was for halving the townsfolk upgrade times.
thanks, I'll get that one fixed too!
Took me 1h:30 to beat the boss it went by in a flash.
Only reason I keep playing is because I was thinking of getting all the town upgrades, but damn that is a far away goal, lol.
Wishlisted on steam
Dogshit ripoff of Nodebuster, scrap it.
I've played Nodebuster, and this is more involved, providing a longer playtime when it fully releases. I enjoyed Nodebuster and this game. Nodebuster is the much simpler version of this. It may have come first, but I think this is a better developed game.
I totally agree. Nodebuster felt like a slog. I like that the enemies move in this one and it just feels better paced
Very fun game!
Loooove the music
Good game. Got every upgrade, beat the king, completed every quest. Even got a few legendaries. Some improvements I see:
1)Making item sets more prominent. It took me 30 minutes after equipping all the gold armor to even notice they had a set bonus, or that set bonuses existed at all. Lean into set bonuses. More of them. Maybe have the items show what their other set items are, or have a third tab on that screen for discovering sets, maybe with hints. It can make finding and equipping all the set bonuses another long term goal for completionists, and give your game more play time.
2) Auto-Recycle. Similar to auto combine on pickup, I should be able to mark specific items I don't want for auto recycling on pickup, so they don't clog up the inventory. It can be a separate upgrade.
3) Full Screen Pickup. I agree with people saying there should be a late game upgrade that automatically picks up everything as soon as it drops, without having to mouse over it. The logic for this is for end game users grinding for the last quests or item upgrades. I'm not actively playing the game anymore at this point, I'm leaving the cursor in the middle of the screen until the round ends. Having to mouse over everything (as an end game player) is just leaving lots of items on the ground, not picked up, so I have to play more rounds to get the ones I missed. Sure, this pads play time, but in the bad way that isn't fun.
4) Recycle balancing. Currently, you're penalized for using the auto combine feature when recycling. For hitting the next level in your inventory, you get 1 item recycled for Common, 2 for Uncommon, 3 for Rare, 4 for Epic, and (I assume) 5 for Legendary. But the number of items it took to make those are: Common - 1, Uncommon - 3, Rare - 9, Epic - 27, Legendary - 81. So you're missing out on 6 points by recycling a rare. Heaven forbid you ever recycle something higher rarity than that. This ignores uncommon and rare drops, and the fact that auto-combining frees up inventory space for more items, thus the need to balance. As it stands now, turning auto-combine on gets you less leveling points than leaving it off.
Thanks for taking to the to write this feedback!
1. Good suggestion, i'll add a display showing item sets better and before you get them rather than latter, probably on item hover. Also include more item sets.
2. Another good suggestion, will look to implement but down the line.
3. Will be adding this too
4. 1,3,9,27,81 makes sense. I'll implement that too!!
Thanks again for the feedback, very impactful, at the moment i'm in the middle of implementing a new progression system, so this feedback will be incorporated between that patch and a few more afterwards.
I mean it's copy paste of multiple other games with a different skin... typical when a game gets popular. I'm referring to the mining game, can't recall the name.
This is closer to nodebuster, and it's not that popular of a game.
8:02 beat the boss at 2 hours and 2 minuets i could have definitely done it faster if I hadn't been caught up in the tree
8:34 to complete the rest of the tree
then I played until 9 and then got burnt out all but 2 achievements the mage and 100,000 kills
Not sure if its just me but the equipment (aside from potions) have no image. Only way to know somethings even there is to hover over each cell. Quite annoying.
Removing the pickup delay would be nice. At the end game stage, I think there should be an upgrade that letsus insta-pickup everything; would reduce screen clutter, increase performance, decrease annoyance lol
Overall was a fun game. Would love to see more content added :D
Cant be bothered to grind items in the post game to max them when I cant even see them.
Edit: In the screenshots on the games page, I do see icons for the equipment so its curious there were none for me. Refreshed and all. Played in Firefox.
There seems to be a longstanding bug for godot on firefox, i'm still investigating but others have also been affected.
More content to come, including your suggestion for a pickup upgrade.