🔞 ADULT: Dead horizon demo - HD Photos!

IMPORTANT NOTE: The browser version of the demo is ONLY the final encounter. If you want to play the FULL demo you need to download the game (it's free) so you can actually play more than just the ending!
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-DEAD HORIZON-


A six shooter is all you have in a world of sand, dust, and blood...

On a barren desert world, Bonnie Star ekes out a living as a carnival sideshow act. She spends most of her days staring at the bottom of a bottle of booze as though it might have something to say. That is, until a man dies in her arms. A man from whom she hears a story about a way to bring free water to a desperate land.

An adventure game for the modern era...

With adventure gameplay focused more on choices than pixel hunting or moon logic puzzles. Enjoy talking with characters, figuring out what you want to do next, and dealing with problems without ever needing to be afraid of 'screwing up' your progress. Not that your choices don't have consequences...


Heartbeats count when lead starts to fly...

Dead Horizon is a story focused adventure game with rail shooter action elements. We have dubbed it a 'puzzle shooter' because we think we're clever. It combines classic point and click gameplay with rail shooter elements, strong characters, and a deep well thought out setting in which water is more valuable than blood.

A vibrant yet dying world for you to explore...

The world of Dead Horizon is not one of infinite frontiers. It is a setting of pain and bones bleached white by a world that wants nothing more than to consume what few people are left on its surface. Yet, those people still live their lives, have their own stories, dreams, and aspirations. A dying world doesn't mean that people don't live.

The Hard Sell...

Dead Horizon is a game with one foot firmly in the past: adventure games, the 90s, pixel art and some older design philosophies. However, it is also a game with one foot firmly in the future: interaction, immersion, cinematic storytelling, and reactive dialogues. By taking the style and lessons of the past and combining them with both modern game design elements and a love of storytelling, we've tried to create something beautiful.

Dead Horizon is a labor of love. A love of storytelling, of pixel art, of westerns, of so many things. A love of gamers and games. Of the people who have come before and everyone that will come after.

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Development log

Comments

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Would be cool if you created a linktree/Carrd. Make a Patreon, I'm sure you should do it, because you probably have some rich fans that really want the full game.

Btw: only suggestions, doing it or not, i respect your choices.

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Haha! Technically I have one: https://www.patreon.com/MyNextGames

I am part of this game collective! If you did want to support me directly you can there. However, I don't think I have any mega rich fans. Ha! I don't think I have all that many fans? No offense to you, who are obviously a fan. I love you. You are my heart. I'm pretty sure there just are not that many!

I'm glad to see your comment from three months ago. Good to see it was still in development despite still hibernating. Kinda wish my currency was not ass to easily support all the indie games I wish to see. 


Perhaps I'm the only one who's currently hyperfixated on this game. to the point I almost knew all the possibilities and trigger events. I started data mining the game to see if I missed something, and I found a dialogue from Van (The Redstar) from what I assume is scrapped/not yet added dialogue. If Bonnie is so vile, he just wants to get over it. I tried everything bad and still didn't get the line, so I wonder if it's scrapped or just yet to be added later.

I have basically done almost everything this demo can offer, maybe I missed something. Who knows? I'm currently collecting every quote in the opening to see every death centered theme quote, to the point I lose track if I counted them right, as there are more than I initially thought. I currently have counted 82 different quotes, with some mentioning the redlined horizon, which I believe would make sense in the fuller narrative. Maybe I'm wrong, but after that, I seem to get all the same one quotes I got before.  My favorite 3 has got to be Clarence Darrow. "I have never killed a man. But I have read many obituaries with great pleasure," Abu Bakar "Cursed is the man who dies, but the evil done by him survives" and Unknown, "When I die, I want to go like my grandfather did. Peacefully in his sleep. Not screaming, like the passenger in his car."

There is also a bus in my city named "Boneh Star" going very often in where I usually see them refueling in the morning to my usual go to gas station and it always makes me chuckle as it reminds me of Bonnie lol. Probably also why I got dreams of Bonnie as if I'm watching a TV show of her adventure. if I were to describe it's like those AI generated anime, but instead of being put into AI prompt, it's my head making it up


Sometimes I feel like talking about it on discord and I showed it to my friends. It's unfortunate how they don't seem to be interested to like it and they got so confused why am I so obsessed over games with so many reading like this... Which is unfortunate as they just missed out on peak.


Glad to see you still developing this game. I will still patiently wait for new update for more adventure with Bonnie!

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Awww, that's super sweet of you! I have a discord if you want to go on discord and bother me. It's uh... https://discord.gg/3pfNSJgn


I don't go very often. And i forget how many quotes there are... honestly, I don't know if most people even realize they change ^^;; that you noticed is pretty awesome.


Van has a LOT more dialogue. I had basically a whole tree written for every time you did damage to him between him and bonnie.


The lead dev was like '...I'm not doing this. Just let the boss fight happen' and I was like 'oh, okay...'


So any van dialogue you can't find is probably left over from all of that.

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From how you describe I think it's for the best, considering that the gun duel and Van body language talks for itself.

If you say so... I mean, probably. But like....... I wrote a lot of stuff!

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Unless it's in a voiceline form, I'm not sure how it would play out without breaking the railshooting phase, unless you find a way to add it that felt untuitive (because I don't know how it plays out) then I'm not sure how it might've been


I owe you nothing, so do you think will the best, because I believe in you and team working on it

Okay, maybe I was being too harsh on you in my previous comment. I apologize for acting like children that doesn't get their toys.

The opposite, I am heartened to know you are so interested in the game! I hope some day you can play the full thing and love it.

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Is there any news on an update for this game? Either through writing or development? I get that this game won't be updated for a long time until things are much stable (I hope you find a new job some success through Yolk Heroes). My brain starts to itch for more Dead Horizon when I start to dream about Bonnie's adventures three times in my sleep

There is a lot of writing and dev done, but sadly right now the project is in hibernation while I try to find the funds to get the full game done.


Awww... that's sweet of you.

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Not sure if this was an unintentional softlock or some unfinished "ending" that was planned.

If you go the booze from saloon route, then purchase about two hexshot's from the grocery store, kill Winston before he gives us more, and go through the back alley ladder to get the Dowser Bible, the game will in a softlock state, and you're pretty much stuck dueling Van and unable to progress to the train, as he will not comment Bonnie got no ammo at all and shoot us straight 

If you're reading this, I recommend you don't take this route unless you want to get softlocked.

edit: I found out just being rude to Van (the Redstar) and him calling Bonnie "just a stick of dynamite" is enough to soft lock the game, as he won't give you any ammo

Edit 2: It turns out there are many ways to softlock the game during Van's dialogue with Bonnie, and I realized someone has stated this as well

Yeah, upon him killing you in such a state, you're supposed to respawn with enough ammo to possibly kill him/be able to get it that time.


IT was semi intentional but i don't know if i'll keep it. It's something to keep in mind. Thanks for playing through it enough to notice this.

Revisiting the game again, I try getting max health, and once Van duel fight start, I find it funny how he misses most of the time. For a man based on Vash the Stampede with the behavior of Knives Billion with sexism, he's a terrible shootist

Tbf, I don't expect much from the first boss fight in this game, the full version probably going to be more harder and require faster reaction (kind of like in Dead Horizon: Origin)

Possibly. It's also meant to be the 'first' boss. So, I didn't want it to be TOO difficult for the player while they're still getting acclimated.

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I decided to AI upscale Bonnie's poster from the dress room incase if someone want to print it as a poster 

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Cute!

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I like this art style

So do I!

It's been like a year since I left a comment here. It's been a while ever since I touched this game, it was like the 6th of August on Steam. I might try find more things about the demo, maybe I found more new things about Dead Horizon

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Awww, thanks for caring. The project is in hibernation right now, but I am hoping to finish the game sometime in the near future.

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best game ever

You're sweet.

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Awesome game! I found myself completely immersed and had completely forgot that I had a review to write afterwards! Great story, lovely pixel art, and some intriguing characters. The only thing I could think of to critique was the lack of settings (like for SFX, a font for people who have trouble reading 8-bit fonts, windowed, etc.). But this game is definitely a 5/5 for me, I will await for the full release!

Thanks! You are really sweet. And yes, we'd love to have some more quality of life stuff on a full release.

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hi, i truly enjoyed playing through the demo of your game! am a slow learner coming to the mechanics, but it was truly fun! looking forward to the full release!!!

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This game's so cool but I softlocked myself so many times by buying ammo from the general store and had to watch a Let's Play youtuber playthrough to find out that I wasn't supposed to do that. A save feature would be appreciated... The pixel art is nice though, looking forward to the full game!

Ahahaha, it's possible to beat the game even then! but there are some... odd ways of doing it. And it's probalby not perfect, and yeah, a more robust save system is needed.

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hi! i absolutely loved this demo, and am excited to see whatever comes of it. despite it being rather short (because it's a demo, duh), i've found a lot of enjoyment playing through it and believe fully that in the short time spent, bonnie starr shows a lot of character through the lines you can choose to say, or the dialogue when you look at something.

im truly excited for what happens with this, bonnie starr absolutely rules as a name. ^-^

Thank you. The project isn't dead, but it is currently in hibernation annoyingly.

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Hi, made simple cover for steam game (spent 5 minutes ngl) because original one isn't of proper size.

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Awww, that's so sweet of you.

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hi i like Dead Horizon Origin!

i'm trying to play Dead Horizon Demo, but i can't access the inventory. i'm playing on a 16:10 screen, and the game is forced fullscreen, and the inventory trigger seems to be to the left of my physical screen.

(i'm playing the Steam version of the demo.)

have a lovely day!

Hrm, let me ask my dev, I think there might be a way to force it to run windowed?

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i drew fanart <3

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This is the greatest thing i've ever seen. I'm going to post it in the discord!

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what discord -- 

give now >:3

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de los mejores indie que probé

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Thank you so much!

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it is a so nice game should play

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im so sad T-T

this game is so good and i played through it all already i need more >~<

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Thank you. Sadly trying to find another job, so dev has stalled for the moment while I try and not end up homeless. Sorry about that! I'll get back to it as soon as i can.

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Hello , I downloaded your video game on steam , I love the scenario , the pixel art . 

Just a question, what video game engine do you use and do you have any advice as I would like to start programming video gams ?

Thank you in advance for your reply.

Sorry for the spelling mistakes, I use google translation.

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It's made in Unity.


I'd say to try and find some online courses on programming. There's a lot of good ones. Though I don't know how the Japanese resources are.


Whatever you choose as your first project make it SMALL. SIMPLE. Don't over extend.


Good luck!

Thanks you !

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Incredible demo, looking forward to what is nex

Me too!

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First of, Absolutely loved the demo and am looking forward to the full game.
Below are some bugs/issues I ran into, wasn't sure were else to report it as I couldn't find a bug report, and just some personal thoughts.
Also, note that I have the Steam demo installed, not the one from Itch, don't know if they are different.

Bugs/issues:
1. The guy who is shot by the train who tells you about the bible and the map tells you to go to room 201 to find the bible. However the ladder in the alleyway supposedly leads to room 203 according to the text, and you can find the bible right after taking the ladder. Seems to me the ladder should lead to room 201, not 203

2. I ran into an issue where restarting a scene multiple times sometimes lead to just a black screen, which forced me to start over from the beginning. because even when relaunching the game and selecting continue it would still just show the same black screen.
(I haven't been able to find a reliable way to reproduce this, but I recall it happening in the scene where you talk to the wanted guy who got shot. I know it happened somewhere else as well but don't recall the scene)

3. If you go to the final fight without enough bullets, e.g. only with the bullets from the shop, then you soft-lock the game and have to start over as there is no way to get out of the fight (at least that I could find) and even if you die, then continuing just puts you right back in the fight with the same number of bullets.

Feedback:

1. This might be slightly more personal preference, but having the entire bottom of the screen pull out your gun is a bit annoying and I have already triggered the lady in the shop multiple times because I on instinct click the text box at the bottom to skip to the full text, and then I accidentally pull out the gun. Also in the "tutorial" with Winston he does tell you that you have to click on the gun specifically. So would be nice if the area to pull out the gun is only to the left where the gun is.

2. In relation to the above, having the skip function also work when examining stuff would be nice, so you don't have to wait for the text to appear, but can just make it appear at once

3. I'm assuming this is gonna be a final feature, but a save system would be great, both to prevent soft-locks, but also just to mess around with different scenarios. I beat the game by going up the fire escape, but I also wanted to see what happened if I entered the saloon, a save would have been nice for that so I didn't have to repeat all the same choices again.

There isn't a super easy bug report place, so here is GREAT, and thank you so much.


3. Annoying, you're supposed to get more after you die. BAH!


Great feedback, you're amazing, thank you. Trying to get some serious bug fixing done to improve the demo while dev continues..... slowly.

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I found this a random student group project on making a pencil holder from scrap plastic using the Dead Horizon trailer song.

I
From the looks of it, it seems to be made by an Indonesian elementary student, and I find it charming that I think it's not wasting your time to share this.
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You are correct and I will.

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incredible game... <3

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Art can only be experienced. It doesn't exist in many ways outside the person who enjoys it and uses it. The art is created inside your mind.


THEREFOR YOU ARE INCREDIBLE!

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Great! Loved the original Dead Horizon and this even more so! It was the first game I played on itch actually, I remember spending more time than I was supposed to playing it during DAT class in high school lol.

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Haha. Really? Wild! Thanks for having a good time with this one.

오오오오

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I don't know what that means but I do appreciate it.

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It said "Ohhhh" in Korea
not sure what that means too.

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Hopefully a statement of like 'wow!' However, I know very little about Korean.

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I loved everything about this game,its was really fun! Also the pixel art! İts was so great and lovely. 10/10.

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You're a 10/10!

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Played the html version. Love the graphics. Smooth gameplay. Good game in general. Check. This. Out. (You won’t regret it)

[Also quick tip:Play on computer(Doesn’t work very well on mobile(Well at least on phones, with tablets you probably will just need a keyboard))]

I didn't know it worked on phones AT ALL. So that's actually pretty cool it works period.

Only the HTML version works on mobile

The windows version does not because it is a Windows executable

That makes sense. XD

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I did an oopsie and accidentally deleted my post instead of editing Xd.

but anyways... it's me again discovering new things in your game and still obsessing over this demo.

I felt something... I remember The Wanted man said everyone from Prospect died and proclaims himself as "We"

the death screen on the roguelike Dead Horizon is "No one will ever know what happened to the Town of Prospect" and we play as the only survivor, and the dying man Bonnie talks to tell us about Everyone on Prospect and them finding the source of "The Winding Way"

Was the wanted man the protagonist from the Roguelike Dead Horizon? if I was right then that's really cool to know!

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HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!


Yes. Yes he was.

XD What a weird thing for you to notice? Thank you  for taking the time to look way too hard into all this.

No problem! It's been more than 3 months since I played this demo.

Playing it all makes me appreciate Dead Horizon story even more, both previous prequel was indeed a game to a much larger game (Origin and 7DRL) and how it builts up to current Dead Horizon was fascinating.

Thank you for creating Dead Horizon! and I assume this is your dream passion project with how you revisits Dead Horizon 

I don't know how to make things that aren't passion projects, so yes? But it isn't like Dead Horizon is some grand vision. I just like making things and I like the things I make to be good. I try to say things, and that's kind of pretentious of me, but I like things that try to say things. I try to say those things the best way I can and when making a game that means the language of the game. So, I try and make the game as best I can. However, sometimes that doesn't work out and I've made a lot of things I don't think are very good. I keep making things. I try to make the things I make better. But i don't even always know what better is. So, I just keep making stuff.


I lost my job two weeks ago. So, sorry for the small rant. Having a bit of a moment. You are very sweet, by the way. Thank you for taking the time to play all that stuff.


I don't think the rogue like came out all that well. The man who developed it, is amazing. I think if we revisited it and spent some time and effort on it we could make something really good. However he's mostly focused on his own thing. One of the most amazing games ever. So, if you have any love for that rogue like? Please, you should try: https://store.steampowered.com/app/551620/Approaching_Infinity/

It's really very good but for some reason it managed to survive the great rouge like boom with almost no attention. He just keeps making it better and better every few months as well. It's really amazing.

I also want to apologize the demo isn't a lot better since you last played it. My current contract ending and trying to find more work hasn't left me with a ton of time to address the stuff. I have a bunch of bug issues all lined up and things I need to do to make sure the project keeps moving forward. It's just been hard.


Anyone that actually reads this far into this, thank you. A lot of people have played and loved this thing I made and have given it a lot of attention even though I haven't really done the best job trying to sell it.

I think it's pretty cool, though. Rad even. Neato. I am glad I made it and I don't think I'd regret the time I spent on it. I don't regret the time I spend on anything. Really.

It's nice that you think it's good. Thank you again.

I'm going to stop writing now. Enjoy the rest of your life.

We all get into messy situations at some point, and I'm sorry if my words accidentally make you feel uncomfortable.

I'm sorry to hear that you lose your job, and I wish you the best and will find a new better job.

Honestly, I found the demo to be great. It leaves players enough room to try how the game could be while also enough to intrigue us to seek more and till the end

Also yeah! I've seen Approaching Infinity, and I would love to play it after I'm done with some time-consuming college stuff, thank you for recommending it!

I know I'm just some random stranger, but I do hope your best at getting through hard times in life.

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The opposite! Your words are awesome. Thank you.

so supposedly pressing "Ctrl" would revert the time right?

I used it during the cutscene of Bonnie running for the train to return to talking with the redstar guy and now my mouse icon is gone.

Ahahaha, wait really? Woops! That's a dev tool. It's a bit buggy. ^^;;

thoroughly enjoy it, gonna play the full version soon. trying to see the fastest time i can get for completing the demo.

oh, and the sound design/music is amazing :)

Haha, I'm curious what the fastest time would be!

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just got a record of 59s for it, starting of the final fight to ending cutscene

Nice!

this game is so underrated. you need to put this game at steam not itch.io

Thanks for the people who made this game

It is on steam! You can go over on steam and play it and show it off over there if you want.

THANKS SO MUCH

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this is really fun to play with a controller and mouse at the same time

Oh? Explain how you play it that way. Sounds cool.

I put the controller around my hips pull the gun and reload, and aim and shoot with the mouse

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I've always wanted to do something like that. I pitched stuff like that around when the wii was new. The idea of a one player game that used two controllers. Everyone turned me down claiming it was too annoying. ^^;;


Thank you for making it a reality XD!

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A well developed demo. Lovely to look at and lovely to play. However, it needs one important change that is fairly critical to a game of this genre: it should adjust the mouse sensitivity based on the display resolution, or mouse movement becomes very sluggish at 4K. (sure, it's a pixel game, I know, but I shouldn't have to dive into my system display settings just to play it, right?)

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Oh! I didn't even know. Thank you. I don't know if this has been mentioned. XD I don't think we realized.

Any other issues that you ran into?