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PSX Textures
A downloadable asset pack
Buy Now9.95β¬ 4.97β¬ EUR or more
On Sale!
50% Off

200+ Premium PSX Style Textures
256x256 β’ PNG β’ SEAMLESS
Normal maps included!
Upgrade your retro game visuals
Check out these related game asset packs - great companions for creating aesthetic environments:
PSX Mega Pack | Low-poly environment models for PSX-PS2 style aesthetic.
PSX Mega Pack II | Retro-style buildings, props, and environment items for horror/atmospheric levels.
PSX Tech | Low-poly electronic, and mechanical equipment in the PSX-PS2 style aesthetic.
My bundles
| Updated | 15 days ago |
| Status | In development |
| Category | Assets |
| Rating | |
| Author | π Pizza Doggy |
| Tags | 2D, 3D, Horror, No AI, Pixel Art, ps1, PSX (PlayStation), Retro, Sprites, Textures |
Purchase
Buy Now9.95β¬ 4.97β¬ EUR or more
On Sale!
50% Off
In order to download this asset pack you must purchase it at or above the minimum price of 4.97β¬ EUR. You will get access to the following files:
PSX Textures v3.0 64 MB
Download demo
Development log
- Devlog 3.0: New textures added47 days ago
- Devlog 2.9: 12 new textures & Tweaks96 days ago
- Devlog 2.8: New texture variantsAug 29, 2025
- Devlog 2.7: Added normal mapsAug 08, 2025
- Devlog 2.6: New textures addedJun 04, 2025
- Devlog 2.5: Added 23 new texturesMay 12, 2025
- Devlog 2.4: New texturesMar 19, 2025
- Devlog 2.3: New textures & TweaksMar 04, 2025









Comments
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Hi there P-Doggy. The kind of textures that are missing from the internet in general are those transparent seamless pipe and cable textures used in old games to save triangle count.
Maybe you could add some of those or create a separate pack with a variety of them.
Hi! I'll make some tomorrow for another texture pack I've been working on, which would suit these better! Please show some reference images, if you can find any!
Not sure what a texture artist can use or need but here are some ideas: torn cables, black or colored cables, copper pipes, painted pipes, corrugated pipes, cable organizing plastic pipes, rusty pipes, small and big pipes.
Okay!
heyo! while using these awesome textures i was struggling with the grass texture, because when i tried to use it for outdoors it became very repetitive, do you have any advice? thanks
Hi! I know there's plenty of different techniques to reduce that, but I haven't used them before. I usually just pick the most neutral looking texture for the base of a terrain, and then paint the other textures on it by hand.
But here's what I found about this online:
1. Texture Variation
Multiple grass textures: Blend 2β4 variations of grass textures instead of just one.
Texture clusters: Use texture atlases or arrays with slightly different tones/patterns, and randomly assign them per patch.
Random rotation/scale: Randomly rotate and slightly scale the UVs of grass patches so patterns donβt align.
2. Shader-Based Tricks
Texture blending (splat mapping): Blend grass with dirt, flowers, or dry patches using noise or terrain masks.
Triplanar mapping: Helps remove stretching on slopes and hides directional repetition.
Detail textures: Use a small, high-frequency detail map overlayed on top of the main grass texture.
World-space noise modulation: Add a subtle noise mask in the shader to shift UVs, tint, or blend textures per world position.
3. Mesh & Placement Variation
Procedural scattering: Random placement of small grass clumps, rocks, or flowers breaks monotony.
Different models: Mix a few different grass clump meshes. Even 3β4 variants go a long way.
Clumping & empty patches: Donβt make everything perfectly even; leave gaps or denser clusters.
4. Color & Lighting Variation
Vertex color variation: Slight per-instance color shifts (tinting green/yellow) so each patch looks unique.
Gradient maps: Apply world-space gradients (like slightly different hues near water or higher elevations).
Dynamic lighting/shadows: Grass looks less repetitive when lit with varied light/shadow patterns.
5. Advanced Techniques
Megatextures / Virtual Texturing (e.g. id Tech): Huge unique textures reduce tiling, but memory heavy.
Procedural generation: Noise functions (Perlin, Worley, etc.) to generate texture masks or distribution maps.
Decals & overlays: Dirt, mud tracks, leaves, moss scattered on top of the terrain.
Used this once again!
https://boiledgoosegames.itch.io/bandwidth
Hi! I'll check it out! Thanks for letting me know
Used a few textures in my Hellbent, my new horror FPS prototype. Thanks for your fantastic work https://boiledgoosegames.itch.io/hellbent-demo
Thank you even more! I'll check it out!
Just purchased the Humble Bundle and love these textures and you absolutely nailed that old school style.
My project is fantasy sci-fi leaning heavy toward fantasy. I would go nuts if you put out some dark and gritty fantasy assets (dungeon/castle/magic etc.)
Also your audio bundles are fantastic. Keep up the awesome work!
Hi! Thank you very much for supporting my work!
Fantasy assets sound great, I'll definitely be doing something like that in the future, when I'll finish the stuff on the current to-do list!
This is a great pack. Would love to see some carpet style textures to replicate the Half-Life office look, maybe some drop-ceiling tiles too.
Hi! Thank you very much for supporting my work!
Absolutely! I'll add it with the next update!
Please take a moment to leave a rating <3
Hi Amstrad! I have added the textures which you have requested for! The top two images are from the office complex in Half-Life!
https://pizzadoggy.itch.io/psx-textures/devlog/1039297/devlog-29-new-textures
Oh wow, those look excellent!
Thank you! Feel free to suggest more stuff!
Are these extra textures or contained in your other asset packs?
Hi! These are extra textures, but they're also included in this pack here:https://pizzadoggy.itch.io/psx-collection-textures-for-scythe
(which is for people who only want the textures of my packs on their own, and not the models. Plus it has the materials already set up for Unreal Engine).
thanks. Sorry, you just have a lot of packs so was sort of confused. Iβm probably just going to buy your humble bundle to support and get all your stuff.
Thank you very much!
Thanks for the update PD. You are the king of the hill
Hi! You're welcome!
I've tried different techniques I've found on the internet and my own ideas for making skyboxes that you have asked for, but I wasn't successful to make anything good. Clouds specifically were the main problem. I tried taking photos of the sky and separating the clouds, but they didn't look good no more. I also tried generating some clouds from noise patterns, but it didn't look good either. This particular task seems to be over my head at this point of time. I'm sorry to let you down on this :(
Man, if you keep updating this asset this would be bonkers, I feel like an old gamedeveloper studio that bought an Texture Library to use for an N64 project
Hi!
The updates won't stop! Have fun!
Btw, forgot to mention, but would be awesome if there was this two categories (others pack lack hard on this so you can take advantage):
1 - Cobblestone textures, can be useful for castles and old buildings 2 - Nature billborads, like the mountains or forests on The Legend of Zelda: Ocarina of Time, I use a lot of that on my games as boundaries, but they are kinda hard to craft/find
That's a great idea!
Hey Pizza! Used this in my game! itch io wont let me post the
link here:(
Hey! I'll check it out!
It's strange that it doesn't allow you :(
Yea it says message pending to be approved by moderator when I attach the link
Ohh, that must be due to itch sometimes marking comments as spam. It's the second time it happened here. I'll approve your comment in a second
thanks!!
Hello pizza, this is the third asset pack after mega and bunker i'm buying and i have to say sll your work is extraordinary, much love
Hi Yotsimitsu! Thank you very much for supporting my work, much love to you too!
You had me at stone_hell_9
Thank you! That's my favorite one
Would it be possible to also get 512x512 version of the textures?
Hi! At one point I thought of this too, but it was too late, as I lost the majority of the backups I had :(
PD I really loved the work you've done. Could you make a few textures for skyboxes? Thank you.
Hi! Thanks! I'll give it a try
Any update PD? I think it's a little more awkward to make a skybox texture
Hi! Not yet. I was thinking about the process a lot and did some planning. I'll probably do cubemap textures. I'm thinking of doing them in Half-Life and Counter Strike 1.6 style
Sorry for the late response, I was a bit busy. You can also check out modern "retro games" like Dusk or Hrot they can be quite inspiring. Something in the style of HL1 and CS 1.6 would also be great. Looking forward to it eagerly. Thanks PD have a nice day.
Hi! No worries! :) Thanks for sharing these with me, I've never heard of them before, not a big gamer for a while now, haha. I might make a whole new pack of them, I'll send you a key to claim it in that case :) Take care!
Hey PD, could you add some wall plaster textures?
Hey! Absolutely!
any chance to see a preview of the various new textures that have been added in recent updates?
Hi! I'll add a preview of all current textures in 8 hours and let you know!
Hi! I added a preview of all current textures! You can click on a link here: ">> ALL CURRENT TEXTURES <<"
I will check it. Thank you very much! :)ο»Ώ
You're always welcome!
ο»ΏGreat textures, now I use them for my level and I really like them. Have you thought about adding a root texture?
Thank you! I'd love to see something from your level! You can send a picture of it if you like. Haven't done roots before, but I'll give it a try! By any chance you have a visual of something similar to what you're looking for? :)
I sent you an email. :)
Thanks!
Hi! I added it!
Hey. i cant find it :(.
Hey! It's called "roots_1"!
Amazing! Love your content :)
Thank you Nathan! It's all thanks to the community for helping me build these assets with their ideas and support!
This is incredible, picking this up soon!
Thank you, Kidd Frog! I'm working on more textures right now, that will be added soon!
Awesome looking stuff!
Thank you!
Pretty dope asset pack, canβt wait for the next one :)
Thank you. I hope it will spark some inspiration