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I am aware of that the sketch supposes an inactive enemy. And in a real game it won't be easy as mentioned. It just is a scheme and can be used as a "core idea" an many situations.
To make one last comment: I, as you all might know, prefer a real "full attack": A combined attack of all units at the same time. In this scheme this is not the case. i just used the expressions "full attack" to make clear, that you have to move your whole army into position in order to prevent enemy counter attacks on your focal attacking point.
i hope this article is a bit useful and will help you in your battles. I really would be glad when I'll get some feedback (good or bad) and would be even more pleased when you'll start writing articles on you own (about any theme your want).
See you on my wing!
Your CvC
RW CCCCCCCCCCCCCCC LW
ELW CCCCCCCCCCCCCCC ERW
__________________________________________________________
So the main idea is, to bind enemy troops and to prevent them from interfering in my attack on the enemy weak spot. When he wants to help out now without taking casualties on his way, he has to withdraw units from the center and move them BEHIND his line on his extreme left wing:
RW CCCCCCCCCCCCCCCCCCC
CC ELW CCCCCCCCCCCCCCC
------------------------------------------------
that leaves a gap in his Center, what can be used. Of course your enemy can simply withdraw his wing, but then you can easily turn his Center. He can't move to any place without taking severe casualties.
CCCCCCCCCCCCCCCCCCCCCCCC LW
RW
ELW ECCCCCCCCCCCCCCCCCCCCCCC ELW
--------------------------------------------------------------------------------------
So you have the advantage there, but you can be outflanked easily, cause the enemy can move his units in a straight way to you flank:
CCCCCCCCCCCCCCCCCCCCCCCCCCCC ELW
RW <- EC
<- EC
ELW ECCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
---------------------------------------------------------------------------------------
To avoid that and to get the full advantage of a slight edge, I prefer the "full attack."
The partial attack can be executed in many ways. Usually a player tries to attack a player on a point, where he has more range or a slight advantage. Some do it by opportunity (Some lights get the oppurtunity to shoot at unscreened elite units, cav can ride down lights or art etc) some try to manoeuvre a part of their army the wing to attack a weak enemy wing. In both cases you will get a direct advantage over your enemy: some easy kills and nearly no risk to loose men on his own. So far, so good.
The contra here is, that the enemy can and will (when he is good= withdraw quickly.
Another Problem that occurs often is the following one:
RW CCCCCCCCCCCCCCCCCCCCCCCCC LF
ELW ECCCCCCCCCCCCCCCCCCCCCCCC ELF
---------------------------------------------------------------------------------------
RW= Right wing ; LF= Left wing, C=Center
ELW= Enemy Left wing....
"Full or partial attack?"
Every player has his own, unique stlye. At least the good have. But even they differ in a certain aspect of the game: Some attack with the full army (or at least with a very large part), some only on certain points with skirmishers or well timed cav attacks. I wondered, what is better. Is there a "better" tactic? Let's see!