KubeRoot
Gogul
Poland
Complex<double> z,c=Complex<double>(cx,cy);
z=c;
double len;
for(int i=0; i<maxiter; i++)
{
    z=Complex.squared(z)+c;
    len=Complex.abs(z);
    if(len>32)
    {
        return i+1-log2(log2(len));
    }
}
return 0;

20:23 - KubeRoot: SCREENS I SAID
20:23 - Shadow: BOOBS I SAID
Complex<double> z,c=Complex<double>(cx,cy);
z=c;
double len;
for(int i=0; i<maxiter; i++)
{
    z=Complex.squared(z)+c;
    len=Complex.abs(z);
    if(len>32)
    {
        return i+1-log2(log2(len));
    }
}
return 0;

20:23 - KubeRoot: SCREENS I SAID
20:23 - Shadow: BOOBS I SAID
Currently Offline
Favorite Game
134
Hours played
80
Achievements
Recent Activity
18.7 hrs on record
last played on Jan 15
620 hrs on record
last played on Jan 13
97 hrs on record
last played on Jan 12
Soup Sep 11, 2024 @ 6:52pm 
Hey man! Big fan of command queue! Suggestion me and my buddies came up with if you ever feel like figuring it out: maybe an override button for the queue. So lets say you have a stacked queue but need something urgently, you can hold a button when hitting the item to open the selection screen instead of going with the next queued item.
MichaelMason115 Apr 6, 2024 @ 7:54am 
Hello, KubeRoot!
You are the creator of the button overlay mod for The Binding of Isaac, right? I would like to ask if you'd be able to create such a mod for other games such as Celeste. I know this comes out of nowhere and Celeste isn't exactly your 'most-played game', but despite the game's sizeable community, a simple mod that shows the player's inputs on a keyboard or controller overlay doesn't actually exist yet and I would be very grateful for such an addition. Now, I am asking you because you seem to have some experience with modding and creating such an overlay, at least in Isaac. That was all I had to say. Have a nice day!
Lucadelic Nov 1, 2023 @ 9:53am